Game mechanics

How Mu Veyra works

The systems behind the game: how EXP, resets, jewels and zen work, and what everything costs.

EXP system

Mu Veyra uses a dynamic EXP rate: the higher your level, the lower the rate. The first levels fly, and level 400 is a real goal.

x100levels 1–149
x50levels 150–249
x35levels 250–349
x25levels 350–400
  • Monster level matters. Monsters close to your level give the best EXP per minute.
  • Bonuses stack. VIP, Seal of EXP, pets and Happy Hour all work together on top of your rate. For example VIP Gold (+30%) together with a Seal gives more than each one alone.
  • Party. Every member adds a party bonus, and the EXP of each kill is shared by level. Each member gets at most what a solo hunt would give plus 5% for every other member, so low-level heroes next to a strong one do not level faster. The level difference between the highest and the lowest member can be at most 130.
  • Offline leveling gives 50% of the EXP of active play.

Resets

At level 400 you can reset your hero with /reset (or in your hub). The hero goes back to level 10 and gets 600 stat points for every reset: 600 after the first, 1,200 after the second, and so on. Each reset makes you stronger, so the next climb is faster to start.

ResetZen cost
1st100,000,000
2nd150,000,000
3rd200,000,000
4th250,000,000
5th300,000,000
6th to 10th350,000,000 each
11th to 20th+60,000,000 each reset (410M at the 11th, 950M at the 20th)
21st and up+75,000,000 each reset, up to 2,000,000,000
  • Zen is the second key. The cost grows in steps, so heroes with many resets need to save zen too. Type /resetinfo in the game to see your next cost and points.

Jewel economy

AI balanced economy

The jewel economy of Mu Veyra is run by an AI balancing system. Every day it counts how many jewels enter the game and how many players use for upgrades and mixes, and it does its own math to keep the pace healthy, so jewels keep their value for trading and upgrading.

That is why your luck changes from day to day: some days you will find more jewels, some days fewer. It is part of the game, not a bug.

The system rewards players who move around: hunting at your level, joining events and killing golden monsters, bosses and invasions brings far more jewels than farming one easy spot.

What decides how many jewels you find:

  • The level of the monster. Jewels come from monsters that match your level. A high-level hero who farms weak monsters (for example level 300+ in Devias or Lorencia) will find almost no jewels there.
  • Where you hunt. Stronger maps (Kanturu, Tarkan, Icarus, Aida, Lost Tower 5-7, Kalima) give the most.
  • Events and special monsters. The Red Dragon always drops a jewel, the White Wizard always drops 2 Jewels of Bless and 1 Jewel of Soul, and golden monsters, bosses, Kalima and Chaos Castle are rich sources too.
  • Active play. Offline leveling brings only a small part of the jewels you would find yourself.
  • Rarity. Jewel of Chaos is the most common, Jewel of Soul the rarest.

Drops

  • Items follow the monster level. Each monster drops the items made for its level range, so better items and excellent options come from stronger maps.
  • Excellent items are a rare roll on any item drop. Boxes of Kundun from golden monsters and bosses can hold them too.
  • VIP gives a chance of one extra drop roll on every monster you kill.
  • Loot rights. The player who did the most damage gets the loot of a boss or golden monster.
  • Party drops are shared: in a party, whoever picks an item up first gets it.

Zen: income & costs

Income: monsters (stronger maps pay more, VIP Gold adds more zen), selling items to NPCs, trading with players and event rewards.

CostHow it works
ResetSee Resets: 100,000,000 for the first, up to 2,000,000,000. The biggest zen cost in the game.
MU Helper and offline levelingEvery 5 minutes: your level × 60 zen (for example 18,000 zen at level 300). The price per level grows with the helper time you use in a day: ×60 for the first 3h 20m, then ×150, ×240, ×300 and ×360 (every 3h 20m). MU Helper and /offlevel share the same daily time and start fresh at 00:00 UTC. In the game, /helper shows your helper time today and your price now.
DeathKilled by a monster: 1% of the zen you carry (level 10–149), 2% (150–219), 3% (220+), 4% (master). The vault is always safe.
Chaos MachineEvery mix has a zen price, paid even if the mix fails. See Chaos Machine costs.
Travel/move and the move window: 2,000 zen (Lorencia, Noria, Devias) up to 15,000 zen (Crywolf, Raklion, Vulcanus).
Chaos Castle entryAn Armor of Guardsman plus 25,000 zen (CC1, level 15–149), 250,000 (CC4, level 150–299) or 650,000 (CC6, level 300+ and every hero with a reset). CC7 (master class): 1,000,000.
Blood Castle and Devil SquareNo zen fee: you need the ticket (Invisibility Cloak or Devil's Invitation).
Duel30,000 zen for each player.
LahapPacking jewels: 500,000 zen for every 10 jewels. Unpacking: 1,000,000 zen.
PK clear/pkclear: 10,000,000 zen for every player kill.
RepairsGrow with the item level and quality.

Upgrades

LevelHowChanceIf it fails
+1 to +6Jewel of BlessAlways works-
+7 to +9Jewel of Soul50%, 75% with LuckThe item drops back (to +0 from +7 and higher)
+10 to +15Chaos Machine60% to 50%, +25% with LuckThe item and the jewels are lost

Chaos Machine costs

MixYou needChanceZen
+10+9 item, 1 Chaos, 1 Bless, 1 Soul60%2,000,000
+11+10 item, 1 Chaos, 2 Bless, 2 Soul60%4,000,000
+12+11 item, 1 Chaos, 3 Bless, 3 Soul55%6,000,000
+13+12 item, 1 Chaos, 4 Bless, 4 Soul55%8,000,000
+14+13 item, 1 Chaos, 5 Bless, 5 Soul50%10,000,000
+15+14 item, 1 Chaos, 6 Bless, 6 Soul50%12,000,000
Fruits1 Creation, 1 Chaos90%3,000,000
2nd level wingsLevel 1 wings, Loch's Feather, 1 Chaos (excellent items +4 or higher raise the chance)Up to 90%5,000,000
Dark HorseSpirit, 5 Bless, 5 Soul, 1 Creation, 1 Chaos60%5,000,000
Life Stone5 Bless, 5 Soul, 1 Guardian, 1 Chaos100%5,000,000

MU Helper & offline leveling

  • Background play. The game keeps running in a background tab or a minimized window, so MU Helper hunts on while you do something else.
  • MU Helper (Z opens its settings, Home starts and stops it) hunts for you while you watch. Type /helper to see your helper time today and the price now. It costs zen every 5 minutes (see Zen costs). If you run out of zen it stops.
  • Offline leveling (/offlevel, from level 50, saved accounts only - not guest accounts, start MU Helper first): your hero keeps hunting after you close the game.
    • Up to 4 hours a day per account (starts fresh at 00:00 UTC).
    • 50% of the EXP and zen of active play, and only a small part of the item and jewel drops.
    • It costs the same helper fee as MU Helper, and the time counts together with it.

Vault & jewel stacks

  • Vault: open it at the vault keeper in town, or anywhere with /openware. Zen in the vault is safe when you die.
  • Lahap packs 10, 20 or 30 jewels of the same kind into one slot (500,000 zen for every 10) and unpacks them again (1,000,000 zen). He is in Lorencia, Devias, Elvenland and Crywolf.

Death

Your levelZen you carryEXP
10 – 149-1%-1%
150 – 219-2%-1%
220 – 400-3%-1%
Master class-4%-0.7%
  • Only a death to a monster costs zen and EXP. Zen in the vault is never lost.
  • Inside Blood Castle, Devil Square and Chaos Castle you lose nothing.
  • Player killers (PK) lose more EXP: 2% to 7%, by level and PK status. /pkclear removes the status.

Events & invasions

All times are UTC. The events page shows the next start of each one.

EventWhen (UTC)What you get
Blood CastleEvery 2 hours: 00:00, 02:00 … 22:00Big EXP and zen. Needs an Invisibility Cloak. Heroes with a reset enter Blood Castle 4-7.
Devil SquareEvery 4 hours: 00:30, 04:30, 08:30, 12:30, 16:30, 20:30Big EXP and zen; the best score wins. Needs a Devil's Invitation. Heroes with a reset enter Devil Square 5-6 (7 with the master class).
Chaos CastleEvery 2 hours: 01:00, 03:00 … 23:00Last one standing wins jewels and items. Starts with at least 2 players. Needs an Armor of Guardsman and a zen fee. Heroes with a reset enter Chaos Castle 6.
Golden invasionEvery 4 hours: 00:00, 04:00 … 20:00 (30 min)Golden monsters in Lorencia, Noria, Devias, Atlans and Tarkan: Boxes of Kundun, Rena and items.
Red Dragon invasion02:00, 08:00, 14:00, 20:00 (30 min)Always a jewel, sometimes two.
White Wizard invasion12:00, 14:00 … 22:00 (30 min)The White Wizard always drops 2 Jewels of Bless and 1 Jewel of Soul (sometimes a 4th jewel); his army comes with him.
Happy Hour02:05, 10:05, 18:05 (1 hour)+15% EXP for heroes with fewer than 2 resets.
KanturuEvery 6 hours: 00:00, 06:00, 12:00, 18:00The Kanturu boss battle (Maya and Nightmare).
CrywolfWednesday and Saturday 19:30 (announced 19:15)Defend the Wolf Statue against Balgass and his army. See Crywolf.
Illusion TempleEvery 4 hours: 02:30, 06:30 … 22:30Two teams fight for the sacred relic. Enter at Mirage in Devias with a Scroll of Blood; the winning team gets EXP and a chance of a jewel.
KalimaAny timeOpen it with a Lost Map. Strong monsters and Kundun at the end.
Wandering MerchantsEvery 1–3 hoursThree traveling merchants (Martin, Harold, Zyro) move between Lorencia, Devias, Elvenland and Crywolf with special goods.

Crywolf

Twice a week Balgass and his werewolf army attack the Crywolf Fortress (level 300+). Every player on the map can help.

  • Altars: five altars protect the Wolf Statue. Any class can hold an altar; three held altars already give the statue a strong shield.
  • The battle: waves of monsters for about 20 minutes, then Balgass himself. Kill him before the time runs out and keep the altars held.
  • Rewards: every player gets points for kills and altars, and the best ones get EXP and items at the end.
  • Result for the whole server (24 hours): a victory gives +5% success in the Chaos Machine. A defeat can bring a penalty - defend the fortress!

Moss the Merchant

Moss in Elvenland sells mystery items: pay zen, pick the item type, and you get a random item of that type.

TierPriceItems
11,000,000 zenStarting and middle sets and weapons
24,000,000 zenHigh sets and weapons
312,000,000 zenTop second and third class sets and weapons

Items come from +0 to +4, sometimes with Skill or Luck, and with a small chance of an excellent or even an ancient item. The level 380 sets, wings and jewels never come from Moss.

Lucky Coins

Lucky Coins drop rarely from monsters of your level, and the winners of Blood Castle, Devil Square and Chaos Castle get one too. Bring them to Delgado in Lorencia:

CoinsYou get
10Box of Kundun +1, large potions and a chance of a Jewel of Chaos
20Box of Kundun +3 and a chance of a Jewel of Bless or Chaos
30Box of Kundun +4 and a chance of Bless, Creation, Soul or an excellent item

Gens

Join one of the two Gens families, Duprian or Vanert, at their NPC. Gens members fight each other in Vulcanus, the Gens battle zone, earn contribution points and climb the Gens ranks.